tjlanza
tjlanza
When working with other modules, particularly Token Attacher, sometimes things get into an incompatible state. I have posted an [issue on TA's github](https://github.com/KayelGee/token-attacher/issues/45) detailing the specifics of an issue I...
**Describe the bug** Item-embedded AEs do not reference the Actor to determine what skills are available for filtering, and does not accept arbitrary input. **Modules** N/A **To Reproduce** Steps to...
**Describe the solution you'd like** Low-Light and Magnification are included in the [Enivronmental Data](http://sr5-foundryvtt.privateworks.com/index.php/Active_Effect#Environmental_Data_Structure), but Thermographic is not. I've already discussed with @taMiF why Flare Compensation is not included (it's...
**Description** A great number of other Items have some numerical particulars shown on the left hand side of the Description Tab (Figure 1). Lifestyle items have them on an entirely...
**Describe the bug** "Navigation" does not appear correctly in the list of available skills, and cannot be picked. Typing it in an hitting enter works, and it appears to function...
**Describe the solution you'd like** Sprite and IC Actors should only show relevant fields in the Misc Tab's Modifiers section. IC actors were already relatively slim, though some of the...
**Describe the bug** Per conversation with @taMiF, any place where an "Action" tab appears, it should have the same behavior. The most obvious indication that they're not identical is the...
**Describe the solution you'd like** Related to conversation about #1198 and in some way superseding it entirely, I'd like to see the behavior of the various bar elements (Damage and...
**Describe the solution you'd like** Instead of blending the elemental armor bonus into the Armor total displayed in the Physical Damage Resistance dialog, I'd like to see it broken out...
**Describe the bug** I suspect the presence of `system.armor.mod` appears to make the "Modify" mode for other subproperties (such as `.fire` and `.cold`) behave like it does for other elements...