Tisho Georgiev
Tisho Georgiev
I think the real issue here is that dropping frames from a spring-based animation makes it go crazy :) I'll see if I can fix it. Thanks for reporting.
Framer has a "budget" for loading and rendering all code components in a project. The budget is shared across __all__ components in your project (both your own and those from...
Hey @dougburnett, unfortunately the fix in February wasn't about responsive content, just about following the layout constraints (the top / right / bottom / left pins) when previewing in responsive...
@pinkmoonlit can’t really promise a date, I’m afraid. Sheltering in place with little kids leaves little time for side projects, unfortunately. I’ll get to it when I can.
Thanks for reporting and providing a repro file. I've traced this issue to the most recent `framer-motion` update. It's caused by having an auto-animated switch nested inside a non-auto-animated switch....
@roswithawallner I saw this morning that Matt fixed the issue and pushed an update to framer motion (3.0.1). You will probably be able to see the changes on Framer Web...
@Arkkimaagi, can you help me understand your workflow a little bit better? Correct me if I'm getting this wrong: So you create a symbol on the master page, let's say...
@Arkkimaagi, I understand the issue that this PR addresses, but I'm not too jazzed about the actual implementation. Particularly the fact that after a command that's supposedly about "finding", we're...
You should be able to do this using a SwitchToStateAction component (a hotspot). If you drop one on the canvas, notice that it has a connector dot on the side:...
Thanks for reporting this @bise1157 and sorry for getting back to you so late. Switch uses framer motion's `AnimatePresence` for most transition types internally, and it seems like this is...