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I bypass this error by remove **cancelable** MobileNative.showDialogConfirm javaUnityClass.CallStatic("ShowDialogConfirm", title, message, yes, no, **cancelable**); -> javaUnityClass.CallStatic("ShowDialogConfirm", title, message, yes, no);

Manually set buildtool and compile sdk works for me. If you want it to depend on Unity's settings then set some global variables in main graddle and use it in...