Timo Schwarzer
Timo Schwarzer
Hi! I think this is more of a problem of the Google Play Billing library. According to their [docs](https://developer.android.com/reference/com/android/billingclient/api/BillingClient#querypurchases), `queryPurchases` returns all owned, non-consumed items. And [here](https://developer.android.com/google/play/billing/integrate#process) they say that...
@OlexiyKravchuk this is then a problem with the Google Play Billing API and not with this plugin, isn't it?
@OlexiyKravchuk `status` is an item of the `Error` enum (https://docs.godotengine.org/en/stable/classes/[email protected])
> It is not possible to handle exceptions in the plugin You can handle exceptions, actually. If the response code is not `OK` then the `purchase_error` signal will be fired...
> As a result, it is not possible to receive a purchase request in the _on_connected () function, I just get a message that the request failed and fake code...
Please run `adb logcat -C` (`-C` is for colored output) and post any error messages and stacktraces related to your app.
> Its not showing any log while crashing. Are you looking at the Godot log or `adb locgat`? > Any reason why the response is []? Have you uploaded an...
@DrMoriarty Thanks for pointing out the issue. Can you query your purchases in 2 batches of 11 for now until there is a proper fix? CC: @m4gr3d
Thank you for the PR! Could you please add some information what these methods are for?
I don't think it's an issue with monaco-editor-webpack plugin. vue-monaco depends on monaco-editor-webpack-plugin ^1.7.0 which currently resolves to 1.8.2. vue-monaco depends on monaco-editor ^0.18.0 which currently resolves to 0.18.1. monaco-editor-webpack-plugin...