timlyeee

Results 9 issues of timlyeee

set play rate for voice

Re: #https://github.com/cocos/3d-tasks/issues/13456 ### Changelog * When the path is invalid, break and trigger onfinsh with errcode ------- ### Continuous Integration This pull request: * [ ] needs automatic test cases...

Re: # ### Changelog * Use AVAudioEngine to replace OpenAL as a default audioengine, OpenAL will still exist as an option. * Unify part of AudioCache and AudioPlayer headers, which...

Re: #https://github.com/cocos/cocos-engine/issues/12292 ### Changelog * ------- ### Continuous Integration This pull request: * [ ] needs automatic test cases check. > Manual trigger with `@cocos-robot run test cases` afterward. *...

### Cocos Creator version 3.6 ### System information Native platform ### Issue description ``` void MeshBuffer::afterCleanupHandle() { clear(); se::ScriptEngine::getInstance()->addAfterInitHook([this] { init(); }); } void MeshBuffer::init() { auto *rIB = new...

Bug
Needs Triage

## Issue: Dialog or other transparent activity will make game lose focus ## Solution: Add a check to see if the activity is still alive. PS: Solution for developers, do...

do not merge

The audio engine on the native platform and audio source on ts cannot fulfill the need for 3d audio and audio effects, thus the refactoring of the audio system is...

Re: #https://github.com/cocos/3d-tasks/issues/14014 ### Changelog * Now when audioSource.clip = null, the player inside will be deleted ------- ### Continuous Integration This pull request: * [ ] needs automatic test cases...

### Use Case Now is 24, some how it's a small number of audio instances ```cpp #define MAX_AUDIOINSTANCES 24 ``` ### Problem Description When reached the max limit, audio cannot...

Feature Request