timiimit
timiimit
Maybe it would be helpful to describe the compile & link approach I've been using. Pseudocode: ``` hlsl = read_file() for each of 5 shader stages { stage = new...
Right after writing previous comment, I thought of a different approach. Now I tried to create separate TProgram for each TShader. So that I can compile and link each stage...
@bdach its not two implementations of the same thing. This PR adds support for direct system handling of repeated events. Framework didn't previously know when system sends the repeat event....
There are no new endpoints that triggers when finishing tutorial or opening tutorial screen. I think this is a game bug. All progress of a player is stored in `user_progression_1`...
@Saibamen is it possible that you played it in offline? Also Best Run is only saved when you have collected all coins, from the looks of it you never collected...
I am unable to replicate. Please let me know the exact steps that you've taken which don't show you best time. You can retry from scratch on localhost. To reset...
Since this PR is named Account improvements we should also add `Account.LastUsernameChangeAt` in order to limit the frequency of username changes. First change would be allowed whenever. Then each subsequent...
Regarding the warning... >Upon deployment to production, CleanupService will delete all accounts that didn't login for the past 1 month. This logic should be revised. We should probably just add...
I fixed the links
@belmirp I think you must have made a PR before i can assign you. i'll remember you're working on it. and others will see in the comments hopefully.