Captain
Captain
https://github.com/mmc1993/editor 
https://www.shadertoy.com/view/MscXD7 http://glslsandbox.com/e#36547.0
No matter Ue4 or PhysX Visual Debugger, I can't debug the heightfield hole. When they render static rigid body, they just ignore the /** \brief Special material index values for...
When PDGContexts num is larger than MaxNumberOPDGContexts, the code only sets PDGContextIDs subsequent as 0, Which will lead us can't get PDGevents correctly. If MaxNumberOPDGContexts is different with NumContexts, Please...