Captain

Results 127 issues of Captain

island generation https://forum.yoyogames.com/index.php?threads/procedural-square-world-generation-example.4457/ Random map generation https://gamedev.stackexchange.com/questions/31241/random-map-generation

Download Reeds-Shepp paths for Unity in C# https://blog.habrador.com/2019/03/download-reeds-shepp-paths-for-unity-in.html

Explaining the Hybrid A Star pathfinding algorithm for self-driving cars https://blog.habrador.com/2015/11/explaining-hybrid-star-pathfinding.html Pathfinding for cars with Hybrid A* (A star) algorithm in Unity (open source) https://www.youtube.com/watch?v=Oc4JvJmZvqE Hybrid A* Path Planning with...

http://www.iforce2d.net/b2dtut/top-down-car

https://www.khronos.org/news/press/khronos-releases-wave-of-new-gltf-pbr-3d-material-capabilities

Used to manage island hero animation. run idle attack etc