Timothée Denizou

Results 9 comments of Timothée Denizou

Doesn't work properly with Visual Block. Selection is empty in this case, vscode cursor moves, but vim one doesn't

Same issue. It worked only the first time after installing sqlite3.dll, running nvim. Closed it, re-opened and this error appeared Seems this is a Windows path separator issue: ``` path...

I don't know how the default smart-open is supposed to work so I need to test this on linux, but I think this fix breaks the "current directory listing". I...

Same issue here. Running CUDA 12.1 with pytorch 12.1 on windows 11 as well. Trying to follow the tutorial from [nerfstudio documentation](https://docs.nerf.studio/quickstart/installation.html) Here is the console output in attached file....

`$ git clone --recurse-submodules https://github.com/nerfstudio-project/gsplat.git` `$ cd gsplat` `$ pip install -e .` [output_log_git_install.txt](https://github.com/user-attachments/files/15871363/output_log_git_install.txt) There are deprecation warnings when trying to use `setup.py` directly. Maybe pip installer shouldn't be used...

Here is how I managed to make it work in WSL2, Windows 11: Install cuda 11.8 from https://forums.developer.nvidia.com/t/installation-of-older-cuda-versions-on-wsl2/259578/3 ``` wget https://developer.download.nvidia.com/compute/cuda/repos/wsl-ubuntu/x86_64/cuda-wsl-ubuntu.pin sudo mv cuda-wsl-ubuntu.pin /etc/apt/preferences.d/cuda-repository-pin-600 wget https://developer.download.nvidia.com/compute/cuda/11.8.0/local_installers/cuda-repo-wsl-ubuntu-11-8-local_11.8.0-1_amd64.deb sudo dpkg -i...

You should ask in the NVLabs/tiny-cuda-nn corresponding github repository for this error since it doesnt seem related to gsplat. Beside, the error message looks descriptive enough for you to be...

> Is WSL2 absolutely must have to run gsplat? I think not but I didn't manage to make it build with windows. If you manage to make it work please...

Seems that this works properly: ```cpp ImGui::Begin("node editor"); ImNodes::BeginNodeEditor(); ImNodes::BeginNode(1); ImNodes::BeginNodeTitleBar(); ImGui::TextUnformatted("node"); ImNodes::EndNodeTitleBar(); ImNodes::BeginOutputAttribute(2); ImGui::TextUnformatted("output pin"); ImNodes::EndOutputAttribute(); ImNodes::EndNode(); ImNodes::EndNodeEditor(); ImGui::End(); ``` But this does not (expand infinitely): ```cpp ImGui::Begin("node editor");...