tigercoding56
tigercoding56
and specifically mention it in the pygbag-code section
> Hi @gerrito333, I am currently working on basically the same project and wondered if it was possible for you to share your training data or any other cats with/without...
is there a way to connect to wpa enterprise in normal python ? , if so maybe someone could port relevant code
> Using a weak hash on the other hand increases those incentives since they need to use less resources. while i appreciate the effort. i do not think the economic...
this seems annoying to use having to type /clearobjects confirm , maybe have a generic confirm command and then just confirm whatever the last confirmable thing is /confirm alternatively /clearobjects...
i think in the linked issue there was a workaround commented, though idk how to modify the flet source myself
so i think to start with it would be a good idea to make a list of related code (code that may need change to facilitate pygame-web) I'll start https://github.com/MyreMylar/pygame_gui/blob/823474c31191116fe13fd778e498c78f5774cadc/pygame_gui/core/ui_font_dictionary.py
ok it works for now 
> Hi, i didn't want to submit a merge request myself till it was tested, thank you > > Had additional issues getting gnome builder to rebuild the package due...
i have the same issue, it appeared after i moved my code into a gitlab repo with the experimental sha256 option enabled. so my best guess is that nimble does...