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If you want to stack blocks kind of quick

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Some minor problems with rotation cause impossible 0-finesse play. This is a problem with a few rotations for `s`,`z` and `l`,`j` pieces. This also is caused by pieces spawning in...

bug
high-priority
gameplay

Usage can be as high as a few hunder kb/s which can be improved.

performance

The expected variance of this randomizer is ~7.345 but the actual variance that is being produced is 10.129. This is very similar to the TGM1 randomizers variance. Determine if the...

bug

Currently if a hard drop is queued while a move is also input the move will always occur before the piece is dropped. This can cause quite a few misdrops....

bug
high-priority
gameplay

Need to replace CMake with meson.

quick-fix
high-priority

While the focus is currently set on providing sprint-like features, I would like a semi-accurate TGM setting available. In particular, this will require tweaking internal values and checking a number...

enhancement
tracking
gameplay

Initial Hold and Initial Rotate are pretty much required if one wants to play with a fast gravity.

enhancement
gameplay

Self-explanatory. Some details for example regarding logging and escape codes assume posix.

This requires adjusting some aspects of the engine to allow for the emscripten requirements. This also pertains directly to the SDL frontend since this is supported as a library by...

enhancement
frontend-sdl2

Re-licensing this under an MIT/BSD license of sorts would be nice. I first need to look at all code that is taken verboten from LockJaw. This is not a lot....

tracking
documentation