tibetiroka

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Closing as orphaned, as this has unresolved comments from March. Feel free to reopen this PR once the comments are resolved.

I'm not sure how alien tributes will be handled. I know some people are against that.

The devs specifically said that this would have to be common to all fighters. I'm about to do some real playtesting to get an idea of how annoying the fighters...

The 'ship' is a drone/fighter in every case, I didn't change the mechanics for any other type. Sorry for the confusion.

Okay, here are my impressions: For mining, this feels great. In systems with occasional pirate spawns my drones no longer die instantly. This is great, because now I can mine...

Well, at least that explains why missile barrages were still killing my fighters... They have a much higher survival rate now. Might even be too high for comfort.

Some realistic testing in FW battles using Warp's saves: Continuous: - Defend Cebalrai: 3 surviving combat drones - Capture Cebalrai: 1 drone + 1 Lance - Attack Kaus Borealis: 6...

Honestly, even with these changes it doesn't feel like a 'fighter graveyard' to me... sure, there are more things to cycle through if you want to cap something, but it's...

Yeah this does need more testing by balance-oriented people

I added your change and also fixed collision checks for long beams (which is a really important fix), so fighters now have really good survivability. I tested with 20 boxwings...