Thunder

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@KroniK907 , with gtkradiant 1.5 you can export as .obj

perhaps call it something else and let it do the flush with both models and textures?

@merlin1991 doesnt respond at all, so I think its time to let @Mateos81 take over

wont work, the ET.exe is hardcoded it need to be set up as a new game

something like this? https://github.com/thewolfteam/GtkRadiant/commit/44205026a2ccf05cd1db6e6799b110fe93aec9f4

there is a gamepack that I am working on: https://github.com/thunderpwn/ETL_gamepack but I guess it also needs legacy folder and what we usually gonna have there we have other shaders in...

that would likely fail.. think about caves and shit

+1 this would be great. also makes it much easier for new people who wants to map