Thunder
Thunder
@KroniK907 , with gtkradiant 1.5 you can export as .obj
perhaps call it something else and let it do the flush with both models and textures?
@merlin1991 doesnt respond at all, so I think its time to let @Mateos81 take over
wont work, the ET.exe is hardcoded it need to be set up as a new game
something like this? https://github.com/thewolfteam/GtkRadiant/commit/44205026a2ccf05cd1db6e6799b110fe93aec9f4
there is a gamepack that I am working on: https://github.com/thunderpwn/ETL_gamepack but I guess it also needs legacy folder and what we usually gonna have there we have other shaders in...
I've had the same problem
that would likely fail.. think about caves and shit
+1 this would be great. also makes it much easier for new people who wants to map