Thomas Jentzsch

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Good analysis! So parameters with wrong arguments are simply skipped and the other options and arguments are processed, correct? IMO Stella should stop at the first wrong option or parameter...

I don't know if anyone ever fully understood this, sorry. Players behave the same, see the StarsEffect ROM.

For me it does ![starseffect](https://cloud.githubusercontent.com/assets/24360774/21025436/be09873c-bd88-11e6-9270-8fd912f4aaee.png)

I stand corrected, no wobbling for players in current Stella. But on real hardware, they all wobble.

I wish I could. After creating the binary I played with it (long ago) and broke something. So it may take a while until I have reverted those changes. BTW:...

Recreated the ROM by using DiStella. The attached version allows some control over horizontal movement with left and right difficulty switches. BTW: The code doesn't use P0 but the ball...

OK, I tested on real hardware (PAL Darth Vader): With each horizontal pixel, the width for BL and Mx changes like this: 1, 2, 3, 2... The player is slightly...

I made some experiments: 1. missiles, balls and players seem to behave (more or less) the same 2. as soon as the objects are at least 4 pixel wide, they...

Yes, 4 consecutive single width pixel. Or 2 double width consecutive pixel or 1 quad width pixel.

Cosmic Ark works like the old core now. All stars are currently only 1 or 2 pixel wide, while my StarsEffect demo displays 1, 2 or 3 pixel wide ones....