Thomas Jentzsch

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@sa666666 @DirtyHairy After having some coarse calculation available already, I added code (0c51180) which makes use of it during emulation in developer mode. Now the calculated cycles are multiplied with...

> I can send you a confidential copy of my project for testing. It’s pushing the ARM quite hard and timing is quite critical. Sure. But probably I need some...

If you let me know which situations are close to the edge, yes.

Got it. Thanks!

Meanwhile I committed a number of updates. The cycle count has become a lot better, but there are still issues to solve: - no ARM pipeline emulation (this should reduce...

Adding @DirtyHairy because the fact that it is working at **other** speeds than 100% makes me wondering.

Ideas: ~The code (non intentionally?) also reads `INPT4` via `PLA` multiple times during kernel display. I wonder if that affects Stella.~ The code checks the fire button twice per frame,...

Attached is a simple test program, which checks the fire button twice per frame just like CG does. The background color should change when the button is pressed or released....

Findings: - my test ROM checks at scanlines 0 and 228 (CG at 3 and 221). - on a real console this would mean, about 12.5% of state changes (between...

@DirtyHairy @sa666666 How shall we continue here?