Thomas Vantroyen

Results 5 comments of Thomas Vantroyen

Hello, Splitting a brick into pieces is game logic, and not the job of the physics system (box2d). The job of the physics system is to simulate interaction of physical...

So, you want the ball to hit the brick, break it and have the same impact velocity propagate realistically to the broken pieces? I don't think you can create that...

Hi, it's been a while but I remember coming to the conclusion that this repo is dead and we had to fix our problem. So, I just copied the code...

I tried adding unit-tests for DebugDraw but it got ugly fast because it's not easy to mock it. So there are no unittests, but the ExamplesWindow works.

See PR https://github.com/codingben/box2d-netstandard/pull/48