Results 19 comments of Thomas Ball

@abchatra - remove it from where? the listed repos in targetconfig.json? Sure.

https://github.com/microsoft/pxt-microbit/pull/6322

Able to repro. This is likely the device driver bug recently fixed for pxt-microbit: https://github.com/lancaster-university/codal-core/commit/1bc6d4d10c47f4fe34e2a54004530d5071e892d4 Have the same bug in pxt-common-packages

Will bring this fix over for arcade shields for the mIcro:bit in pxt-arcade

Fix from pxt-microbit doesn't solve this problem. Will investigate further. Smaller repro: https://makecode.com/_R50XkoabdH7T

@JakeAtKitronik - so, the above smaller version of the game doesn't crash with arcade.makecode.com. Very interesting... this the main game loop where the crash was always happening before. Will need...

Here is a small version that still hangs: https://arcade.makecode.com/S72793-23201-69196-55025. If you replace call to Storyline with call to game2, it works fine. So there seems to be some interaction with...

- also note that music doesn't play in the failing run, once we comment out the spriteSayText, we get the music... - the say text plays clicks (updatecore as the...

indeed, if we stop the tick sound that arcade-story does, everything works fine!

Here is a minimal repro: https://makecode.com/_biwd9hLvmhz3. Sounds don't play; screen goes blank within 30-60 seconds.