thevortexcloud

Results 45 comments of thevortexcloud

> I don't know what to call these button names. Depending on how much you feel like over engineering/abstracting things, you could possibly not name them at all. Steam Input...

> I'm not convinced it would make sense for Avalonia itself as a library to provide a set of actions as actions are in the domain of the application/game itself...

> Yet another paradigm is emulation of a pointer. I will also add to this: There are several ways to emulate a mouse pointer with different input sources and you...

Another thing: SDL 3 uses these names for buttons: https://wiki.libsdl.org/SDL3/SDL_GamepadButton All buttons can also be rebound by the user via a config file (specified via an environment variable), or a...

Why do you want to add a docs for a non officially supported library to the official docs?

There is already a guide, it's just ReactiveUI specific. https://docs.avaloniaui.net/docs/concepts/reactiveui/routing There is also a non ReactiveUI example here: https://github.com/AvaloniaUI/Avalonia.Samples/tree/main/src/Avalonia.Samples/Routing

Avalonia already has a notification API. What does this do differently? https://reference.avaloniaui.net/api/Avalonia.Controls.Notifications/Notification/

> And I do not like that you have to register some host control in a window. Unless something has changed since I last used it (or I am misremembering),...

> PreferRoundedCorners It should probably follow the current hint pattern to indicate it may not work/do anything.

This is really a question for https://github.com/AvaloniaUI/Avalonia/ not the docs repo.