therocode
therocode
I am also encountering this one.
Just FYI I encountered this use case just now as well
> The best way to use gl generator is to generate some bindings and then manually edit the file after the fact, so just edit the file by hand. And...
> A case we need to think about: > > ```c++ > sf::Text text(font); > addText(std::move(text)); // give ownership away > > // now `text` is like a "default-constructed" instance...
It's as far as I know unidiomatic to inherit from types that are not designed for this purpose, and that'd be a more complex solution kept around forever just for...
> Typing `.vertices` every time you want the access the vector is objectively more verbose than the status quo Not with the definition of verbose as "unnecessarily long". It's just...
> Empirical test: https://gcc.godbolt.org/z/fKGMaaqEs Ah, cool 👍 good to know. As for the rest of your reply, seems like we have very different ideas on what the problem is with...
My biggest gripe with the `VertexArrayRef` idea is that it is harder to use. You won't be able to use it without also separately holding an `std::vector` or otherwise, and...
> I hadn't really had time to read the whole discussion, my counter point to the proposal however is, that it breaks a lot of the API design decisions we've...