theripper93
theripper93
This is my current implementation as a script that can be run in the setup screen ```js !async function(){async function e(e,t){let o={};try{o=await Setup.checkPackage({type:e,id:t})}catch(e){}return o}const t=Array.from(game.systems).map((e=>e.id)),o=Array.from(game.modules).map((e=>e.id));let n=await Promise.all(t.map((async t=>{const o=await e("system",t);return{name:game.systems.get(t).title??t,version:o.remote?.compatibility?.verified??"Unknown",goodToUpdate:parseInt(game.version)e.name?.localeCompare(t.name))).sort(((e,t)=>e.goodToUpdate?-1:1));let...
does this work also in something like chat?
moved to https://github.com/OmegaRogue/fvtt-player-client, project mantained by new user
moved to https://github.com/OmegaRogue/fvtt-player-client, project mantained by new user
Something seems to have changed recently with adblockers , chrome, duckdins or a mix of them - disabling adblockers on the page fixed it for me. This problem started apparently...
moved to https://github.com/OmegaRogue/fvtt-player-client, project mantained by new user