Alfonso J. Ramos

Results 12 issues of Alfonso J. Ramos

Documentation: https://docs.microsoft.com/en-us/dotnet/api/system.half?view=net-5.0

In particular QueryableTransformer should be replaced with a form of EnumerableRewriter, ExpressionTransformer could be removed.

Figure out how, if at all possible, backport these This was requested in #25

Reference: https://docs.microsoft.com/en-us/dotnet/api/system.net.security.sslstream.authenticateasclientasync?view=netframework-4.7.2 This is not a plan to backport System.Net.Security, but to provide AuthenticateAsClientAsync where AuthenticateAsClient is available. This was requested in #25

This is a suggestion: Create a version of the manifesto without any mention of a software, service, company or brand. Create a separate document with recommendations for software and services...

### Godot version v4.0.alpha11.official [afdae67cc] (when the feature was added) and newer (still happens in RC6) ### System information Windows 10 ### Issue description I'm unable to handle when the...

bug
topic:gdscript
topic:editor

### Godot version up to v4.2.rc2.official [1ba920fad] since (at least) v4.0.alpha11.official [afdae67cc] Addendum: still present in v4.2.stable.official [46dc27791] ### System information Godot v4.2.rc2 - Windows 10.0.19045 - GLES3 (Compatibility) -...

bug
confirmed
topic:import

### Tested versions - Reproducible in: v4.3.dev6.official [89850d553] - Not reproducible in: v4.3.dev5.official [89f70e98d] ### System information Godot v4.3.dev6 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX...

bug
regression
topic:animation

This pull request implements [`get_half` and `put_half`](https://github.com/godotengine/godot-proposals/discussions/5983#discussioncomment-4489279), closes https://github.com/godotengine/godot-proposals/discussions/5983 The code is using `Math::half_to_float` and `Math::make_half_float`. Using them results - as expected - in lose of precision. This is an...

enhancement
topic:core
topic:network

### Describe the project you are working on The context was training a 3D modeler to do scenario design in Godot. ### Describe the problem or limitation you are having...

topic:editor
topic:3d
usability