Alfonso J. Ramos
Alfonso J. Ramos
See also: - https://github.com/godotengine/godot/pull/50346
It is arguably already visible on hover. The file system has tooltips that show the type.
In general I'm in favor of this. Yet I don't understand the single child unfolded rule, or why it is there.
For that case we can decide based on the type of the key and the type of the value. But the proposal says it is based on what children are...
@javagl What we want is to be able to transfer modifications made to an scene imported from a glTF to another scene imported from a newer version of the glTF....
@javagl It is already possible to store arbitrary data in glTF. Take for example the suggested alternatives to this proposal: `extra` and `KHR_xmp_json_ld`. We could have an authoring tool and...
@javagl > The application and the engine could just agree to store **the** ID, as a string, in the `name` property. To quote JonathanDotCel's https://github.com/KhronosGroup/glTF/issues/1051#issuecomment-1746519040: > names are for people...
I would expect that animations would need extra care, as there could be animations that use both stashed and not-stashed nodes... And if the behavior is simply that a stashed...
In the picture we can see it is running an Intel Xe GPU. I don't have more details to go by, but Intel claims the Intel Xe line supports Vulkan,...