themabus

Results 10 comments of themabus

``` /* EXCEPTION! System.Collections.Generic.KeyNotFoundException: The given key '_temp_local_var_1' was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at UndertaleModLib.Decompiler.Decompiler.DecompileFromBlock(DecompileContext context, Dictionary`2 blocks, Block block, List`1 tempvars, Stack`1 workQueue) in D:\a\UndertaleModTool\UndertaleModTool\UndertaleModLib\Decompiler\Decompiler.cs:line...

when encountered inside SWITCH statement, like so: ``` switch(x){ case 0: with(oDog){ if(tail < 1) { other.none = 777; break; } } break; } ``` decompiler rises following exception: ```...

hello I seem to have encountered similar Exception (Entry & Count values differ, though) ``` /* EXCEPTION! System.Exception: Reentered block with different amount of vars on stack (Entry: 0, Actual...

also this ``` repeat(x) { if hspeed y += 1; else y += 2; if (y>x) break; } ``` gets misinterpreted by decompiler as this ``` var _temp_local_var_1; _temp_local_var_1 =...

yeah those both are from that bleeding edge from 18 days ago combined one

strangely I could not get it to display error dialog any more, it just closes now but I'm pretty sure it was the same thing that's in those crash.txt logs...

I had error message pop up again and it is indeed the same thing that's in 'crash.txt' ![crash](https://user-images.githubusercontent.com/83443578/181193962-c495c292-3854-4c27-9299-c8439258b874.png) also looks like this only happens when this is done through 'Game...

I seem to have encountered the same problem but with decompiler not compiler, i.e. presented Decompiled code is non working because of missing brackets. It appears to have been parsed...

``` switch (x > 0) { case 0: y++; break; } ``` like above - this can be decompiled on v0.3.0 - v0.3.5.8, but not on v0.4.0.4 or BleedingEdge: ```...