themabus
themabus
``` /* EXCEPTION! System.Collections.Generic.KeyNotFoundException: The given key '_temp_local_var_1' was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at UndertaleModLib.Decompiler.Decompiler.DecompileFromBlock(DecompileContext context, Dictionary`2 blocks, Block block, List`1 tempvars, Stack`1 workQueue) in D:\a\UndertaleModTool\UndertaleModTool\UndertaleModLib\Decompiler\Decompiler.cs:line...
when encountered inside SWITCH statement, like so: ``` switch(x){ case 0: with(oDog){ if(tail < 1) { other.none = 777; break; } } break; } ``` decompiler rises following exception: ```...
hello I seem to have encountered similar Exception (Entry & Count values differ, though) ``` /* EXCEPTION! System.Exception: Reentered block with different amount of vars on stack (Entry: 0, Actual...
also this ``` repeat(x) { if hspeed y += 1; else y += 2; if (y>x) break; } ``` gets misinterpreted by decompiler as this ``` var _temp_local_var_1; _temp_local_var_1 =...
yeah those both are from that bleeding edge from 18 days ago combined one
strangely I could not get it to display error dialog any more, it just closes now but I'm pretty sure it was the same thing that's in those crash.txt logs...
I had error message pop up again and it is indeed the same thing that's in 'crash.txt'  also looks like this only happens when this is done through 'Game...
oh dang it. thank you
I seem to have encountered the same problem but with decompiler not compiler, i.e. presented Decompiled code is non working because of missing brackets. It appears to have been parsed...
``` switch (x > 0) { case 0: y++; break; } ``` like above - this can be decompiled on v0.3.0 - v0.3.5.8, but not on v0.4.0.4 or BleedingEdge: ```...