theLudovyc
theLudovyc
It can be used to lock player and/or show dialogue when Rakugo start read a script
Currently in Rakugo.tscn Rakugo, node History, node AutoTimer, timer SkipTimer, timer It is not Rakugo to handle AutoTimer and SkipTimer
We cannot kill thread in Godot. Only way it is quit them properly. Call `Rakugo.execute_script(script_name)` or `Rakugo.parse_and_execute(file_name)`, start a thread to read and execute RakuScript. Currently we should finish all...
Idea from @Jeremi360 : "We can have call like in Ren'Py ? call like in Ren'Py calls a dialogue almost like a function, and after it is done go back...
Currently if you want to parse script, you use : func parse_script(file_name:String) It's parse a .rk file and execute it. In Parser class, parse and execute are already split but...
Create a func in storemanager and rakugo, to save rk script position
Current regex to check valid variable name ``` VALID_VARIABLE = "[a-zA-Z_][a-zA-Z_0-9]+" ``` So we can't do ``` a = 5 ```
In readme add section export Html5 to specify below options  
``` VARIABLE = "((?{NAME})\\.)?(?{NAME})" ``` In "Test character" return Test.