Results 22 issues of theLudovyc

It can be used to lock player and/or show dialogue when Rakugo start read a script

majorChange

Currently in Rakugo.tscn Rakugo, node History, node AutoTimer, timer SkipTimer, timer It is not Rakugo to handle AutoTimer and SkipTimer

enhancement

We cannot kill thread in Godot. Only way it is quit them properly. Call `Rakugo.execute_script(script_name)` or `Rakugo.parse_and_execute(file_name)`, start a thread to read and execute RakuScript. Currently we should finish all...

enhancement
majorChange

Idea from @Jeremi360 : "We can have call like in Ren'Py ? call like in Ren'Py calls a dialogue almost like a function, and after it is done go back...

RakuScript
proposal

Currently if you want to parse script, you use : func parse_script(file_name:String) It's parse a .rk file and execute it. In Parser class, parse and execute are already split but...

majorChange

Create a func in storemanager and rakugo, to save rk script position

majorChange

Current regex to check valid variable name ``` VALID_VARIABLE = "[a-zA-Z_][a-zA-Z_0-9]+" ``` So we can't do ``` a = 5 ```

enhancement
majorChange

In readme add section export Html5 to specify below options ![image](https://user-images.githubusercontent.com/7337158/162470941-c30307a3-30a9-4ba0-8908-d7d9c0bde6b8.png) ![image](https://user-images.githubusercontent.com/7337158/162471020-a9ae8269-6a49-4ab7-a960-79333f35f7c6.png)

``` VARIABLE = "((?{NAME})\\.)?(?{NAME})" ``` In "Test character" return Test.

bug