Chairloader
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An extensible Prey (2017) modding framework
Preditor should use the dGPU Fix: add to the launcher exe ```cpp extern "C" { __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; }
It doesn't show an error message box for some reason
Have a PR attached: - ~~`toolkit` @ 0bdbe221bf797a77bc303ae23da5da007eed72fc~~ - ~~`lua-modding` @ 9eb39dff884c3d198c2da7303bb960e97018e55a~~ - ~~`copy-sibling` @ 67bcbe68321ab99a8d2234c302450975e401416d~~ - ~~`steam-api` @ c49a195212e856d5df069622b5718b9626379f24~~ - ~~`chairmanager-merging-refactor` @ fd0f16e18ed912c84b89e42e8f45d0fafa6ca72d~~ - ~~`chairmanager-multi-platform` @ 866d8e585671188f18a92c8f0a86e9b7a0e93f24~~ - ~~`Editor-GUI-Refresh`...
Add `-novid` command line argument that automatically skips into banners without removing any files.
Add all ArkNames to Common/Prey/GameDll/ark/ArkNames.h
files like GT_Global in Libs don't actually do anything, it's the level files that are important. But editing all the level files is a pain, so syncing the gametokens files...
Currently it is saved periodically. It should only be saved when something actually changes. Additionally, in Preditor, after a few minutes of pause the file starts to be saved every...
Currently Chairloader patch files are just copied over after all other mods. It would be nice to allow mods to merge changes into them (but only of the file is...
Currently with some xml parts you have to start a new game for them to take effect, can we enable some hot-re-init functionality?