Michał Cichoń
Michał Cichoń
Hi, sorry for late response. Both work and vacation without internet happened in very quick succession. Back to the topic. You can draw on node background using: ```cpp ImDrawList* GetNodeBackgroundDrawList(NodeId...
Thanks for report. I will try to reproduce issue.
Editor should now behave better in this cases. Fix is on `develop`.
This kind of pin is present in blueprint example: https://github.com/thedmd/imgui-node-editor/blob/687a72f940c76cf5064e13fe55fa0408c18fcbe4/examples/blueprints-example/blueprints-example.cpp#L1101-L1108 Basically you can specify `ed::PinPivotRect`, node editor will start drawing link from this area. Link is drawn between closest points...
@Namek Do I understand correctly that the problem is selection rectangle appearing here?
Can you by any chance provide a code sample I can play with to reproduce the issue?
I pushed a fix. Can you confirm if it work for you d&d case too?
Try to enclose InputScalar between Push/PopItemWidth. By default ImGui stretches them to whole window, nodes do not impose any limits. To keep things reasonable you need to choose width that...
Sure. I'm actually doing that. : )
In blueprint example there is a bug. There is a easy workaround. Basically first run node `QueryDeletedNode`, this will queue all connected link to be deleted and `QueryDeletedLink` will return...