theKGS
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theKGS
PetterS: It will require adding a check to detect if a node is a random node or not. This could be a boolean stored in the node. When the algorithm...
PetterS: Yes that's how I did it. Internally my MCTS implementation deals with player IDs indexed from 0 to n-1 where n is the number of players. I also had...
Score bounds is completely bonkers at the moment. Do not use. Will fix.