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The Butterfly Effect, a realistic physics simulation game

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Several wiki pages contain obsolete info, e.g.: [https://github.com/the-butterfly-effect/tbe/wiki/MilestonePlans#milestone-planning](https://github.com/the-butterfly-effect/tbe/wiki/MilestonePlans#milestone-planning) [https://github.com/the-butterfly-effect/tbe/wiki/WindowsBuild](https://github.com/the-butterfly-effect/tbe/wiki/WindowsBuild) still talks about Qt4

website

[Figure out MacOSX builds](https://github.com/the-butterfly-effect/tbe/issues/45) made TBE build, run and package so it can be distributed to somebody else. This ticket will improve OS X support. Bigger tasks can be split...

enhancement
packaging
new-ui
old-ui

The current way of i18n for level translations, as implemented in Milestone B: 1. levels contain only English texts 2. `tbe_levels_i18n.sh` extracts the strings and creates a `tbe_levels.pot` file 3....

bug

I have problems building TBE right now. At the end of the build process, I get this: ``` /usr/bin/ld: CMakeFiles/tbe.dir/view/RegressionTest.cpp.o: in function `QTest::simulateEvent(QWidget*, bool, int, QFlags, QString, bool, int)': RegressionTest.cpp:(.text+0xa34):...

Some objects have bad collision polygons that need improvement. The points of collision polygons should be as close to the image as possible. Some simplifications are acceptable, but what is...

Some objects have a weird scale and appear distorted. Those appear either larger or smaller or they are oddly stretched. This can be sen in various levels. Afftected objects: VolleyBall,...

old-ui

How to reproduce (I don't know if this always works): - Start level creator - Turn of collide mode - Place some walls and floors - Take one floor or...

bug

If a lot of dynamite explodes or a lot of cola bottles spill their cola everywhere, the simulation is no longer deterministic. If you repeat the exact same situation, you...

Rotate the bottle clockwise and it will fit to the left of the ball. (The balloon will not have enough time to pop.) Alternatively, just push the ball with the...

levels

Recently, this repository's master branch switched back to the old UI. I suggest that before even *trying* to rework the UI once again, I would first make sure that the...

old-ui