tbe
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Level Creator crashes when trying to scale very small objects
How to reproduce (I don't know if this always works):
- Start level creator
- Turn of collide mode
- Place some walls and floors
- Take one floor or wall and make it really small
- Move it above another floor or wall so that it overlaps
- Turn on collide mode
- Select the object you edited previously and try to shrink it even more
I sometimes get a segmentation fault when doing this, but I don't know when exactly, so I can't reliably reproduce this (for now). I hope you are able to reproduce it. If not, leave me a message. b6067f70214b561bfc73bf567540a06d8ee51fe2
This is a known limitation of the physics library Box2D.
Nothing should be dimensioned below approx 7cm.
So, this ticket is not about making things arbitrary small - there are soft limits in the physics engine preventing that. This ticket should be about making sure you cannot go below a certain size.
And yes, the walls of your cardboard box are too small :wink:
Is this cardboard box polygon OK?
(-0.40,-0.4)=(-0.33,-0.4)=(-0.33,0.40)=(-0.40,0.40);(0.33,-0.4)=(0.4,-0.4)=(0.4,0.40)=(0.33,0.40);(-0.33,-0.4)=(-0.33,-0.33)=(0.33,-0.33)=(0.33,-0.4)