Craig Dean

Results 24 comments of Craig Dean

Got used to it in CLion, and now can't use in Rider 😢

An alternative/better approach is suggested in #94, however, if we maintain a fallback this would still be useful (the value of such a fallback if #94 is implemented is debatable,...

Don't believe the CI fail is related to the changes.

Don't believe the CI fail is related to the changes.

FYI: as a workaround, I'm currently doing the following: ```csharp // Current 'OpenGL' style [ComputeShader(1, 1, 1)] public void CS() { DoCS(DispatchThreadID); } public void DoCS(UInt3 dispatchThreadID) { uint index...

By way of an addendum, but keeping separate as I'm probably really missing something. If you limited a class to having one Fragment and VertexShader, then you could infer the...

> We could probably allow both -- e.g. if you don't provide a set name, then we'll accept a class that has a single [VertexShader] and a single [FragmentShader]. Using...

Hi @mellinoe, cc'ing @Jiuyong as the original dev, in case he has time to fix for you. Sorry, I don't have time to branch, fix, and test but a code...

@Jiuyong - here's my proposed changes for [lines 381-388](https://github.com/mellinoe/ShaderGen/blob/badb81926ad6d3eba5e55dfb6cac54c6bf344046/src/ShaderGen.App/Program.cs#L381-L388): ```csharp // Ensure compilation result does not have errors if (null == compilationResult.Bytecode && !compilationResult.HasErrors && compilationResult.ResultCode != 0) { Console.WriteLine($"Failed...