Tomasz Grajewski
Tomasz Grajewski
It worked properly in Phaser v2.6.2 and is broken since at least Phaser CE v2.7.3. Sprites don't scale up when resolution goes up.
I have the same errors. @kripken Would you have few minutes to look at this?
@ianmcgregor I've hoped that it would be that simple, but unfortunately it doesn't work. The `.sourceNode` property is `GainNode` and doesn't have the `.loopStart` and `.loopEnd` properties. I'm missing something?
Actually I would recommend resizing canvas and rendering updated contents being done always inside **requestAnimationFrame** to obtain the best performance and avoid flickering. It should be done inside Pixi too,...
Seems to work as expected. You specified background color to be 0, which includes 0 opacity. To obtain black non-transparent square do ```javascript var jimg = new Jimp(128,128, 0x000000ff); ......
I didn't found a solution, I've just not used `BT_USE_DOUBLE_PRECISION` at all.
Threshold can be easily achieved with the ColorMatrixFilter from PIXI.
OK, maybe I've misunderstood something, I don't know how threshold from Flash work. What I meant is that color threshold like the one used in GIMP or Photoshop can be...