Tim Gfrerer

Results 14 comments of Tim Gfrerer

@bakercp looks like a GL driver issue to me. It could be that with Mac OS Sierra and onwards OpenGL calls are routed/emulated through Metal, and that line drawing +...

Hmm. this might need a bit more work - especially to make it work cross-platform. The main issue I see is that exposing an internal API externally will increases the...

shader hot-reloading and any other hot-reloading works as expected on Windows, but there, hot-reloading the `le_window` module after you changed it for some reason, for example, is tempting the gods....

It looks like openFrameworks > 0.10 will be a bit more picky about namespaces. ... it allows us to keep the global namespace a bit cleaner - oF before 0.10,...

Oh, it's not a modern cpp practice - `using namespace xy` in header files has been [discouraged](http://www.gotw.ca/publications/migrating_to_namespaces.htm) for over 17 years now ;) The way i read the comment you...

Hmm, it looks like an issue with shaderc - could it be that the locally available version of shaderc might be out-of-date? Which flavour of Linux (and version) are you...

Oh nice, Gentoo! :) the only thing that looks a bit strange is the output of `shaderc` ... on my system i don't have a separate `shaderc` executable, and shaderc...

@simsilver that could be a workaround if a system does not provide `shaderc_combined` ... Note that an Island application that was compiled against `shaderc_shared` will need to be bundled with...

@simsilver huh, looks like the shaderc_combined library is somehow different to what i have on ubuntu - or windows, for that matter... ideally, it shouldn't have to be this cumbersome...

Super useful - one remark about naming the naming of `[set|get]PctScaled`: I assume "Pct" refers to %, which would mean a number between 0..100, i.e. a fraction of 100. How...