tfinnegan937

Results 12 comments of tfinnegan937

@yoogx @Etienne13 I am also running into this particular issue. The generated code is missing several macros. I went into generated-code\kernel\deployment.h and added the following line `#define POK_CONFIG_NB_PROCESSORS 1` Upon...

This solved the issue. Thank you. I appreciate it.

Will do! Thank you so much for looking at this for me. I'll report back shortly

This does not appear to have fixed my issue. Current output: ``` [main] Building folder: butano-test all [build] Starting build [proc] Executing command: /usr/bin/cmake --build /workspaces/butano-test/out/build/gba-toolchain-release --parallel 34 --target all...

I also attempted to delete the lib/agbabi/ and lib/butano folders such that they would be re-pulled, but with no luck. Are these supposed to be downloaded in-source? I would have...

Here's a download link for my local repository if it helps with debugging. None of my own code is in there yet, either. I haven't pushed to github yet as...

@felixjones After completely clearing my cache, I get the following output: ``` [main] Building folder: butano-test all [build] Starting build [proc] Executing command: /usr/bin/cmake --build /workspaces/butano-test/out/build/gba-toolchain-release --parallel 34 --target all...

Here's my latest CMakeLists: ```cmake cmake_minimum_required(VERSION 3.18) project(my_project LANGUAGES C CXX) add_executable(my_executable src/main.c) # gba-toolchain sets `CMAKE_SYSTEM_NAME` to `AdvancedGameBoy` if(CMAKE_SYSTEM_NAME STREQUAL AdvancedGameBoy) find_package(butano REQUIRED) find_package(librom REQUIRED) target_compile_options(my_executable PUBLIC -mthumb -fconserve-stack...

Can you generate a dummy file if no assets are provided for the soundbank_bin? Something with the correct headers, but no content? I'll give the new fix a try and...