tfinnegan937
tfinnegan937
@yoogx @Etienne13 I am also running into this particular issue. The generated code is missing several macros. I went into generated-code\kernel\deployment.h and added the following line `#define POK_CONFIG_NB_PROCESSORS 1` Upon...
This solved the issue. Thank you. I appreciate it.
I am running into the exact same issue.
Will do! Thank you so much for looking at this for me. I'll report back shortly
This does not appear to have fixed my issue. Current output: ``` [main] Building folder: butano-test all [build] Starting build [proc] Executing command: /usr/bin/cmake --build /workspaces/butano-test/out/build/gba-toolchain-release --parallel 34 --target all...
I also attempted to delete the lib/agbabi/ and lib/butano folders such that they would be re-pulled, but with no luck. Are these supposed to be downloaded in-source? I would have...
Here's a download link for my local repository if it helps with debugging. None of my own code is in there yet, either. I haven't pushed to github yet as...
@felixjones After completely clearing my cache, I get the following output: ``` [main] Building folder: butano-test all [build] Starting build [proc] Executing command: /usr/bin/cmake --build /workspaces/butano-test/out/build/gba-toolchain-release --parallel 34 --target all...
Here's my latest CMakeLists: ```cmake cmake_minimum_required(VERSION 3.18) project(my_project LANGUAGES C CXX) add_executable(my_executable src/main.c) # gba-toolchain sets `CMAKE_SYSTEM_NAME` to `AdvancedGameBoy` if(CMAKE_SYSTEM_NAME STREQUAL AdvancedGameBoy) find_package(butano REQUIRED) find_package(librom REQUIRED) target_compile_options(my_executable PUBLIC -mthumb -fconserve-stack...
Can you generate a dummy file if no assets are provided for the soundbank_bin? Something with the correct headers, but no content? I'll give the new fix a try and...