tethragon
tethragon
> Seems to not work anymore. > > Proton and Proton GE versions 7 silently crash after clicking play in the launcher. > > Proton 6.3-8 manages to launch the...
> Looking at your screenshots and poking at the game myself on Linux and Windows i think your issue points towards vram exhaustion. On Windows this is handled much better...
> > Do you think there is any other dxvk setting I could try ? > > Sadly no. > > I see the game pretty much straight up uses...
Also I would like to add that using `PROTON_USE_WINED3D=1` (which tells proton to translate to OpenGL) gives me almost 100% of the performance I get on windows. However this introduces...
> That is to say, trying amdvlk or reverting the GTT commit in radv might be interesting as well, but it's still unlikely to work as well as on windows....
> > I can't believe it. And everyone says that mesa's radv is better than amdvlk and recommend not to install amdvlk > > That is still the correct recommendation...
> You can have both installed and choose on a per-game basis using `VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/SOME_DRIVER_ICD.json` (path might differ per distro, don't know what you did to install amdvlk, ...), although amdvlk...
**UPDATE:** OK, I played for about an hour using amdvlk and the good news are that the game never drops below 60-70 FPS (using radv the FPS were dropping at...
> Hopefully the vram situation will improve with time the whole way through the stack. dxvk, radv (and amds drivers needed) and if necessary amdgpu. > > > The bad...
> You can probably get amdvlk's out of vram behavior by just reverting https://gitlab.freedesktop.org/mesa/mesa/-/commit/862b6a9a97ad9c47c14dbc76ea892293573c746f and compiling mesa I think this is complicated for my technical skills atm and to tell...