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Option to Reverse the viewport orbit control to match LightWave, Blender and 3DS Max's.

Open BracerJack opened this issue 4 months ago • 0 comments

Currently when you click and drag on the viewport, it orbits, but it orbit in a way that is unconventional to Blender, Lightwave and 3DS Max's. Same with when you drag up and down, its orbit is inversed.

Is there an option, a checkbox to reverse it to make it match the major 3D modeling programs? Thanks.

And also, how do you switch camera? camera1 = scene.getObjectByName("camera121"); if (Keyboard.keyPressed(Keyboard.LEFT)) { console.log("Left"); //scene.setCamera(camera1); //scene.changeCamera(camera1); //scene.camera = camera1; ?? }

And also, once you put a Cube Camera on the editor's scene, the editor's orbit control will completely stop working.

BracerJack avatar Feb 27 '24 23:02 BracerJack