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Code for XZY coordinate system implementation (for navigation similar to default Blender settings)

Open yangol-oleksiy opened this issue 2 years ago • 1 comments

XZY coordinate system implementation

Just in case you'll need it, it has been implemented partly here https://github.com/yangol-oleksiy/freedom-world-editor/commit/88a848537b934ee7c09c5b8275c6252109d8d0dd (version 0.100.0)

For now we can create properly looking scenes with both XYZ (nunuStudio default) and XZY (Blender default) coordinate systems. But nothing was tested yet after creating a scene. So many bugs expected.

It's pretty complex task I've spent on it 2 days for now (01.04.2022), you can pretty easily integrate my code into yours if you want. For other commits with new updates on XZY coordinates system functionality, watch changelog https://github.com/yangol-oleksiy/freedom-world-editor/blob/master/CHANGELOG.md

I don't plan to announce anything about XZY system for now, in any case I'm open to communication.

yangol-oleksiy avatar Apr 01 '22 18:04 yangol-oleksiy

Hello

Thanks a lot for this solution.

In newer versions of three.js thsi can be easily achieved since the renderer has a param for coordinate system.

tentone avatar Oct 22 '22 11:10 tentone