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How to spawn object with physics body
How to spawn object with physics body
Description
i clone a physics object with child mesh with scene.getObjectByName("sphere").clone() then add the clone to scene by scene.add(sphereClone). This doesn't clone the physics, only clone the child object to the scene
Version
- <0.9.6> <TIMSTAMP>
Platform
- Windows [X]
Hello
Can you please share a example file so that i can take a look?
Thanks a lot!