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Viewportscale on HighDPI-Devices wrong

Open denkerinteraktivgmbh opened this issue 3 years ago • 1 comments

Viewportscale on HighDPI-Devices wrong

Description
  • When using a custom PerspectiveCamera on HighDPI-Devices the Viewportscale seems to be wrong, the camera viewport is scaled down to 1/4 of the canvas.
  • To reproduce this issue just drag the PerspectiveCamera object in the Project Explorer and check the option "Use camera"
Version
  • 0.98.12 Build 2020-07-25T14:15:20.001Z
Platform
  • Web Version [X]
  • Windows [X]
  • Mac [x ]

denkerinteraktivgmbh avatar Jul 27 '20 09:07 denkerinteraktivgmbh

Hello

Thanks a lot for reporting. The device pixel ratio seems to be ignored inside of the editor.I

tentone avatar Jul 27 '20 09:07 tentone