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Viewportscale on HighDPI-Devices wrong
Viewportscale on HighDPI-Devices wrong
Description
- When using a custom PerspectiveCamera on HighDPI-Devices the Viewportscale seems to be wrong, the camera viewport is scaled down to 1/4 of the canvas.
- To reproduce this issue just drag the PerspectiveCamera object in the Project Explorer and check the option "Use camera"
Version
- 0.98.12 Build 2020-07-25T14:15:20.001Z
Platform
- Web Version [X]
- Windows [X]
- Mac [x ]
Hello
Thanks a lot for reporting. The device pixel ratio seems to be ignored inside of the editor.I