temp1011
temp1011
+1 for Maven
I think with https://github.com/MinecraftForge/MinecraftForge/pull/4767 this is completely solvable. We might be able to improve it now but with forge it can be completely eliminated.
Hmmm, either binnie's need to set contained bees or forestry code needs to be more general.
https://ftb.gamepedia.com/Ripening_Bee seems to suggest flowers used to be sugar cane? Maybe we should update it to that.
It can increase performance at runtime I believe but seems a bit controversial https://stackoverflow.com/questions/154314/when-should-one-use-final-for-method-parameters-and-local-variables
Unfortunately I don't really know anything about GUIs. However, I think the point about `final` things is interesting.
See also https://github.com/rwtema/Extra-Utilities-2-Source/issues/169 for the exu2 crash.
You need Buildcraft in the pack (which direwolf20 doesn't have) because the bees are structured around Buildcraft oil I think (or at least that's what usually includes them). I hope...
https://github.com/ForestryMC/ForestryMC/commit/d43cc63367a1c3193376f91e52028b1ec38a18db these now work, however there are other problems to be solved...
Automatic peat farms work fine. I'm not sure what you mean when you say you can't run one.