teinarss

Results 19 comments of teinarss

> > > I could perhaps assist in implementing flowfields, if you would like. How well does it work in a grid based setup with 8 direction constrain?

I had the idea to replace the TCP implementation with a reliable UDP library, see https://github.com/OpenRA/OpenRA/pull/20119 Last time I read some articles around using quic for games it looked that...

See https://gafferongames.com/post/deterministic_lockstep/ On Sat, 27 Aug 2022, 14:44 anvilvapre, ***@***.***> wrote: > Yeah, for all languages, the number of implementations of QUIC is still > limited. > > Not sure...

Interesting, i did a similar thing way back. My PQ implementation was around 2-3 times faster than the current PQ when doing isolated benchmark with real pathfinding data. But when...

> > > @teinarss would you be able to run this through your pathfinding benchmarks? We should make sure we understand the performance implications before going futher here. We should...

> Is this supposed to look like this? > Screen.Recording.2022-04-30.at.12.45.55.mov Was this addressed?

> No specific change was requested. A question was asked?

> Btw, TraitInterfaces mentions `// PERF: Enum.HasFlag is slower and requires allocations.` Let's assume dotnet can optimize these days. This was fixed in a early version of dotnet core.

https://github.com/OpenRA/OpenRA/wiki/Changelog-(bleed)/_compare/2188eb1458d0dc681dcb743b49b35c0236f883c0...965e373b57ad93f45748159c497df56f6159851f