teeworlds-maps
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Official teeworlds maps
If the wrong version is checked out the invalid standard map error will be triggered. It should be straightforward to checkout the correct version.
There is a symmetry issue on ctf2's bases this was brought to my attention by MM and FroZen both agreed that it would be best to probably use blue side...
Another issue that was brought to my attention yesterday, @Sonix- pls look into it. 
The no-HD bg on ctf8 uses a skybox with a gradient the issue here is the color difference is rather minimal so there are not enough sub colors to cover...
 We are choosing non-teamplay spawn points across all three types of spawns with no biases. This "double spawn" configuration only allows tees randomly spawn in the same spot (i.e....
When starting a new map project we should include some basic pre-made backgrounds (jungle, winter, heavens, etc)
I'd suggest to find a better map to replace the actual ctf7 since it's not that nice to keep 2 nearly identical maps (ctf1 - ctf7). So I think that...
You can see the previews of these two maps here: https://www.teeworlds.com/forum/viewtopic.php?id=11117 I saw Sonix's thread about adding new official maps and it seems to have gone nowhere so I'm just...
this map was originally proposed some time ago to the MWG. It's a nice looking CTF map, it's well designed and its gameplay is pretty cool; it would require only...
What should happen when a map gets removed from the official map pool? Just replace it with the new map and use the same name? Or assign a new number...