Theodore DeRego

Results 16 comments of Theodore DeRego

Yeah I think this project has a lot of potential! What I really want in Rust is a modern version of Irrlicht, if you remember that library. Just a batteries-included...

Oh cool I didn't know gfx had a wgpu backend, nice! Just want to pop in and say I'm still working on this, still getting acquainted with all the internals....

Regarding decoupling animations from node graph - I do like having the joints as nodes (how it is now) since then it is straight forward to e.g. attach a sword...

When you say remove the `NodeGraph` struct, do you mean just have `TrackedStorage` and still having nodes refer to their children by ID, or do you mean actually storing the...

Instances are just individual meshes to be rendered, right? And a node can have multiple instances associated with it? I kind of like the current separation of nodes and instances.

I think what you have right now is quite close to gltf - list of meshes, list of skins, list of nodes, and things refer to each other by ID....

Hey there, sorry it has been a while. I've been busy doing some DIY house stuff and moving into our new house. I do still plan to work on this....

Sounds like you've got a lot of cool game ideas! Maybe Kerbal Space Program can merge with MMO :) It's great to hear you're planning movement not constrained to the...

> Are you willing to share your code? Totally, I was just too lazy to publish my changes. TBH I never even forked it until just now :P Very minimal...

@jeffparsons cool thanks for the heads up. The biggest merge conflict happened when you moved all the system registration stuff out from `app.rs`, but it was for a good cause...