teconmoon
teconmoon
@ndeadly I happen to have a spare DualSense for sale! I’d definitely be willing to give you a good price for The Cause™, if you’d be interested in it probably...
@ndeadly Hey hope you're doing well, just checking if there was any progress on this. Thanks!
Definitely appears to mitigate the impact! Appreciate your work on this, especially considering how few titles would really be affected by this. Pointing in Super Mario Galaxy should now be...
I have experienced this on other builds, and end up having to set compatibility settings as follows: 
I realize this is an old feature request but this is exactly what I came to GitHub to request. I primarily use Playnite in Fullscreen mode + NVIDIA GameStream, so...
Seconded, my password had a % at the end of it and fails to load.
> You turned the ini off. > See gliden ini behaviour option. I definitely did not do that, that was the first thing I checked. I also deleted the core...
> Then its not the issue, ini works. I edited my post above: Screenshot was taken before I deleted all cores / configs. Is the physical INI supposed to exist...
> https://github.com/libretro/mupen64plus-libretro-nx/blob/develop/custom/GLideN64/mupenplus/Config_mupenplus.cpp#L35-L218 So then the GLideN64.custom.ini file should be present at RetroArch\system\Mupen64plus and just load?
I chose Mario Kart 64 for testing; that's just about the most basic test to run since it only relies on native resolution textures.