Tim Mowrer

Results 11 comments of Tim Mowrer

> * _Pixels without a valid depth estimate have a pixel value of 0 and a corresponding confidence value of 0._ It seems to me that if the confidence is...

> Currently the only way to access the TrueDepth camera's depth map in Unity is to modify the objective-c source of the deprecated ARKit Unity plugin. That plugin has also...

You can get the `CVPixelBuffer` from the `ARFrame`. While `XRCpuImage` is an abstraction and, on iOS, talks to a `CVPixelBuffer`, you cannot create an `XRCpuImage` from a raw pointer to...

The bulk of the usefulness of the image converter is combining dual-channel video stream into an RGB image, which isn't relevant to depth data. What transformations to you want to...

> I'm looking to convert a `CVPixelBuffer` to a Unity Texture. That makes sense, but that is not what the XRCpuImage does. > I could use a similar technique to...

To clarify, ARKit can _detect_ many more than 4 images, but it can only _track_ 4 simultaneously in realtime. ARKit has a very specific definition of "track": > The word...

I believe the only way to stop tracking an image would be to use an image library that doesn't contain that image (but there's also no way to remove an...

@shubhamguptak you wrote: > Check the saved video. The point cloud does not show up Were you watching the video in a regular mp4 movie player? This would only show...

Although I no longer work at Unity, I originally implemented the conversion functions and may be able to help explain. `Dispose` only frees memory and other resources, and it should...

> Note that I am working on a Windows PC This seems relevant. How are you building the ipa? Do you copy the project to a Mac? Cloud build?