Thomas Hooper
Thomas Hooper
This is probably because shadertoy removed their internal resize function, I had the same issue with my frame exporter plugin, here's how I fixed it there if anyone needs a...
Here's the part of my shader which is causing it to hang, try pasting this into interactiveshaderformat.com ``` float mHead(vec3 p) { p = pp; p += vec3(-.165,.0715,-.346); float eyeball...
Hey, thanks for having a go at this, could you create a pull request so I can see what you changed? And do you have a simpler model, so it's...
It'd be great if you could fill out the tests with some colour examples; you can run them with `npm test`
This would require a very different approach to what I'm using for triangles, so it's out of scope for this tool.
That's quite wasteful, a lot of work is done to deconstruct and reconstruct faces.
I'm not sure either way is intuitive, would be best to have an option for which side to keep.
I should have actually rolled back that feature as I'm aware of a bug. However it looks like what you've found is different to the one I'm aware of, so...