Toma
Toma
Hello @mcz , If you still out there and willing to resolve the merge conflicts with this PR, it could be merge. Thanks, Toma
as @qqshka mentioned, this is done elsewhere. Closing
Not sure in which version of exquake the fix was added, but it is for sure in a recent version (3.6.x). Closing
@vikpe @hemostx @blindcant , Just to up this topic/issue a bit. Any volunteer to make ezQuake documentation great again? :)
PR #632 fixing this. Closing.
@ciscon , What's up with this one?
> this was an old thing someone reported, using prev/next weapon binds calls weapon X instead of impulse, thereby replacing the previous weapon preselection priority list instead of just affecting...
Hello @Calinou , Could you tackle the merge conflicts with this PR? I know that it is an old PR, without much attention. But now is the time ;). Regards,...
Hello @javian If you still out there and willing to resolve the current merge conflicts this might the merged in no time ;). Regards, Toma
What is the purpose of this? When you die, just hit the jump instead of fire if you don't want to shoot. Simple... Why would we need this at all?...