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:sparkler: A modern particle engine running on GPU, using c++14 and OpenGL 4.4.

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First of all, thanks for very useful example of compute shaders code. On notebook program work well, but on desktop with 2 nvidia1080 cards, program crashed. ![image](https://user-images.githubusercontent.com/30755433/138325975-a75b8cdc-5eb3-4ff6-97dc-cc2e460236cc.png) on line 121...