Martin Knecht
Martin Knecht
maybe some sort of multithreading issue? Sadly when I build the editor with cmake the lua stuff is also broken so I currently can't get it to work (I think...
Without the parameter the engine starts up fine
The problem appears to be some sort of buffer overflow. Sometimes the memory around SHADER_PATH corrupts and it seems that the start gets replaced with some invalid values
```bash Thread 9 "wi::job_0" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fffb9bf66c0 (LWP 9567)] 0x00005555565fc4f0 in __gnu_cxx::__normal_iterator::__normal_iterator (this=0x7fffb9bf4cb0, __i=) at /usr/include/c++/13/bits/stl_iterator.h:1077 1077 : _M_current(__i) { } (gdb) bt #0...
Built using `mkdir b && cd b && cmake -DCMAKE_BUILD_TYPE=Debug .. && make -j22`
Oh, and before I forget: The latest release 0.71.822 causes the following stacktrace: ```bash Thread 28 "wi::job_19" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fffa77f66c0 (LWP 10120)] 0x0000000000000000 in...
When I compile with the command you provided, I can't even start the editor. Output: ```bash martin@martinsys:~/Downloads/aa/WickedEngine-master/b/Editor$ ./Editor [Error] Vulkan error: vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) failed with VK_ERROR_INITIALIZATION_FAILED (wiGraphicsDevice_Vulkan.cpp:3112) ERROR:...
On normal run I get the error vkCreateDevice failed! Error VK_ERROR_INITIALIZATION_FAILED And when I run with igpu param it just crashes. I build it using ASAN (cmake -DCMAKE_CXX_FLAGS="-fsanitize=address" ..) Normal...
with normal run I mean compiling with asan and then run it without parameters