Dave VanEe

Results 9 issues of Dave VanEe

I believe the FadeStepColor function could be improved by changing the calls to set_bkg_palette and set_sprite_palette to one call each outside the for loop: https://github.com/Zal0/ZGB/blob/master/common/src/Fade_b.c#L61 ``` void FadeStepColor(UINT8 i) {...

This would cover things such as blur/smearing/etc, including simple 2-frame blending effects, but also more complex behaviors. One of the more complex behaviors is as follows. ISSOtm noticed an unexpected...

content
enhancement

If the window is disabled mid-screen via rLCDC and WX+7 lines up with SCX & 7 (the specifics of how to describe this are unclear to me), a pixel with...

research

When embedding semi-transparent images in a text method the semi-transparent portions are rendered much darker than expected. The png method behaves as expected. ``` require 'squib' Squib::Deck.new cards: 1 do...

bug
workaround

I'd like to shamelessly request that uxngb be added to the emulator list, despite being quite incomplete: https://github.com/tbsp/uxngb

The `disasm6502` function seems to be using unexpected labels at times. I've attached a simple program with some zeropage labels and instructions accessing them. The infinite loop is there so...

This is to prevent accessing invalid emulator RAM and causing an emulator crash when ASM (intentionally or unintentionally) writes values greater than $f to $0100.

I believe the correct link should be: https://git.sr.ht/~rabbits/uxn/tree/main/item/etc/syntax-highlight/tal.sublime-syntax

The second Bung coding competition had quite a few entries. The results can be found here, but the ROMs themselves aren't cached: http://web.archive.org/web/20040906054356/http://defaced.co.uk/bung/GBCodingCompetition/2ndGBCodingCompetition/2nd_results.htm It would be nice to have all...

source
event
bounty-25$