Timothy Bogdala
Timothy Bogdala
I put the cms_trace.txt file onto pastebucket: http://goo.gl/uGl99o Edit: Also, I'll try to debug it a bit if that would help, though few tips as to why thread_stack would be...
Nope, I just double checked. Checked all the lua scripts in the game and checked the C code for the wrappers. A grep for resume doesn't have any results.
Sorry, I haven't tried it yet and will do so this weekend.
lua: /usr/local/share/lua/5.1/luatrace/profile.lua:168: attempt to index local 'caller' (a nil value) stack traceback: /usr/local/share/lua/5.1/luatrace/profile.lua:168: in function 'play_return' /usr/local/share/lua/5.1/luatrace/profile.lua:243: in function 'record' /usr/local/share/lua/5.1/luatrace/trace_file.lua:138: in function 'read' /usr/local/share/lua/5.1/luatrace/profile.lua:466: in function 'go' (command line):1:...
I did a little debugging with zbstudio and did some investigation when play_return() gets called with a null caller parameter. Callee looks like: {current_line = {child_time = 92009.501, file =...
I'm getting more or less the same problem with it not finding GOMP_5.0 and InvokeAI 2.3.0 installed from release zip file. I can't remember if I did something specific to...
> A workaround that worked for me (Archlinux) is to use the systems `libgomp.so` instead of the included one. If you want to try it for yourself: > > 1....
If you want to include it in the build so you don't have to worry about having the shader file parallel or using the environment variable, you can use the...